Azhdarchid

I'm Bruno Dias, a São Paulo-based designer (systems, narrative, mechanics) and writer working in video games. Azhdarchid (named after the family of large pterosaurs) is my personal blog; I also have a more professional landing page at brunodias.dev.

You may know me from such video games as Where the Water Tastes Like Wine, Neo Cab, Pathologic 2 and 3, or Fallen London—you can see my full credits on MobyGames. I also edit the Game Narrative Reader, a link anthology of great essays about video game narrative design on the web.

For my sins, you can find me on Bluesky (@brunodias.dev) and on the Fediverse (@bruno@azhdarchid.online). For my cinema sins, I'm also on Letterboxd (notbrunoagain).

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Big Balk

On Big Walk, IGF, and the Present Unpleasantness.

So I'm assuming that you, dear reader, are aware of the Present Unpleasantness. But if not, a brief recap:

On Monday (November 9th), a group of IGF jurists published an open letter denouncing the harms of AI, pointing out that using LLMs for coding assistance is no different from other uses of the technology, and vowing not to nominate games made with AI for IGF awards.

At this point in time it was public knowledge that a great internecine fight had happened within IGF judging over the topic of AI, centering on a highly popular game having an AI disclosure. Shortly after those jurists released their statement, the information leaked that the game in question was House House's Big Walk. Multiple IGF judges confirmed this, quickly followed by House House themselves adding an entry to their FAQ that more or less repeats what was said to IGF judges about the LLM usage in the game.

Two things about this are frustrating to me—I mean, everything about this is frustrating to me, but two things I want to point out are frustrating. One is that discussion of Big Walk and its merits will now overshadow a broader discussion. Another is that a lot of the arguments that took place in the 600-post IGF judge thread about Big Walk are now playing out over social media, recapitulating many of the worst misinformed and disingenuous arguments.

In a lot of ways House House couldn't have created a nastier situation for IGF judges if they were deliberately trying; they used LLMs and disclosed their use, but they used them relatively little, and they phrased their disclosure in a way that made it easy for people to minimize the use even more so. They didn't use any generative AI that would have required a Steam disclosure, so their IGF disclosure was an unpleasant surprise for judges, many of whom had already played the game before the judging period even started.

Big Walk went into the IGF as a favorite for the grand prize and design awards; it is an extremely successful video game from a studio with a significant pedigree, while still being made by a small enough core team to justify an "indie" label.

Thus, the biggest game of the year, which a lot of people had very positive feelings about, was now also at the center of the debate around AI use; and the game had used AI in a way that enabled every dishonest argument about the issue, viz.:

  • The argument that they used LLMs very little, so little it shouldn't count;
  • The argument that their LLM usage was basically indistinguishable from reading a Google summary;
  • The argument that it shouldn't matter because the game is very good;
  • The argument that House House are good guys and we like them, therefore we should overlook this;

Some kind of reckoning about AI was inevitable this year. IGF being beholden to Informa, a company that has never seen a stupid tech fad it didn't want to jump aboard of, makes it politically difficult for the organization to resist the encroachment of slop. On the other hand, many judges and jurists feel very strongly about the issue. It's still unfortunate that it played out in the most annoying way imaginable.

Big Walk is not just popular, it's a game that people clearly have a lot of very strong feelings about owing to their very particular and intense experiences with it. I feel like this has led people to go to some extreme, almost delusional lengths to try to construct a moral universe in which House House didn't do anything they'd consider wrong.

The studio described to IGF judges a scenario where one or more persons at the studio opted to engage an LLM chatbot for coding assistance multiple times, to solve several problems over the course of production. In lot of social media discussion this has morphed into "House House had a showstopping bug that was going to ruin the game and they used Claude as a glorified search engine to solve it", which is just an alarming signal of how parasociality makes people jump to defend someone who isn't even trying that hard to defend themselves.

I don't think House House, themselves, are as invested in the idea that they are blameless as a lot of their social media shooters seem to be; to the extent that the discourse about this may now be actively harming their own ability to amend their behavior going forward.

I don't think House House were being deliberately dishonest in characterizing events—I think if anything that characterizing them at all shows a willingness to have a discussion—but I think a lot of people without subject matter knowledge are reading into their recounting of events a lot of things that just aren't so. Unity obviously dropped the ball in supporting House House (quelle fucking surprise), but many seem to read into that event the notion that the problem they ran into was utterly intractable.

Everything I know tells me that this wasn't the case, and using an LLM was an expedient, not a necessity. Unity being buggy and underdocumented is nothing new. House House could have worked around the issue (note that the worst case with the given issue was that the game was a bit frame-y for 20 seconds occasionally during play) or engaged the help of an actual human expert, many of whom they would have had access to just in their local scene around Melbourne. Many of these people are out of work right now.

House House, an already very successful studio with not insignificant resources, made a real choice to rely on a morally abhorrent software system rather than engage the help of real people—whether in the form of paid contracting or just friendly help. I want to say this not to try to exaggerate the scope of what they did but to make it absolutely clear that there is a real, material dimension to this, even if some want to characterize this issue as a purely abstract test of ritual purity.

It is, of course, also true that to use LLMs is to willingly participate in a noxious political project and to use the product of exploitative and morally unacceptable processes; and that objection is also real, material, and grounded. I do not trust the ethical instincts of people whose response to those objections is to wave them off and say "go yell at Sam Altman", dismissively pushing the site of struggle far away from anyone they might know or talk to. The reality is that many people in the industry have opened the door for the encroachment of tech corporations that want to do us (the professionals who actually work in this industry) harm, who want to do humanity harm, who want to do the planet harm. That matters. Other people's behavior matters. You are not powerless cogs in a capitalist machine that can't be held to account any more than the batteries in Mark Zuckerberg's Roomba.

I'm not going to try to argue that any and all LLM usage is equally bad, but either an ethical boundary exists or doesn't. And we are living in a moment where the urgency and necessity of this ethical boundary is enormous; vast resources have been marshaled to simply make everyone's lives worse in service of a vision of the future that serves nobody but five dudes who are already wealthy. Is arguing that people are taking it too seriously how you want to spend this time?

There are some ethical faults we generally expect people to not be 100% compliant with, of course; it's very difficult to live in society without wasting some amount of single-use plastic, eg.

But there are some ethical faults we think it's reasonable to expect people to never breach without sanction. I think using a completely optional set of highly subsidized SaaS products that did not exist two years ago is in the latter set. You might as well be talking about the "purity test" that a studio should credit 100% of their contractors and pay 100% of their invoices.

If you disagree, perhaps stop to think about how heavily you've been propagandized and how much you've mentally surrendered to the normalization of these systems. It is very possible to do things without using an LLM, even things that are hard; and if anything, one of the harms of the "AI" political project is the propaganda machine dedicated to making you feel stupid and helpless.

I don't want to go into another litany listing the harms of LLMs here, that's all been very thoroughly discussed at this point. But I feel like it needs to be absolutely clear that there is an ethical problem with using this technology, and this ethical problem is not reducible by scale (no ethical problem is, really). You either recognize this ethical problem or you don't; and if you do, using an LLM "just a little" is still crossing an ethical boundary (even if just a little) and it still merits being treated as the crossing of an ethical boundary.

In regards to IGF, of course, nobody is entitled to win an award or nomination. The vast majority of entrants win nothing, including some who submitted extremely high-quality work. An award like IGF is meant to elevate and promote excellence, and it's obvious to me that therefore we want winners to reflect the practices we want to see in the industry. Which means that using an LLM, even if "just a little", should indeed be disqualifying.

Excellence in this sense shouldn't just be some nebulous anointing of "quality"; there are plenty of other awards for that. Excellence should mean an aspirational sense of what the industry should be, and what the industry should be is not one where we prefer getting help from a corporate software product meant to make everyone else worse off rather than someone in our own community.

If we recognize this ethical boundary, then we recognize that Big Walk may be an enjoyable game or one that has valuable things to say but it's not excellent in the way that IGF demands. It should not win anything.


Another issue that is repeatedly posed is the question of "transparency" and "disclosure", namely that negative reactions to uses of AI will discourage people from disclosing that they used AI.

The problem here is, what exactly do you expect? What do you think should happen? Do you think that, eg, when Paolo Pedercini posted his self-pitying little blog post about using AI (much more egregiously than House House, mind) in Future? No Thanks, that people should have stroked his ego for being brave enough to admit it?

Like, has your ethical compass not advanced since kindergarten? Are you still in the "it's good that you admitted you did it" phase? Is the idea that something can be an ethical violation, and someone can admit to that ethical violation, but no one is allowed to be disappointed by the behavior that was admitted to? "You can't be mad at me because I was honest" is, frankly, just immature.

Those studios have done things that were disappointing. I don't think they need to be harassed or run out of the industry over it but people are allowed to be disappointed, wary, or unhappy about it.

Again, either an ethical boundary exists or it doesn't. If it exists, there is nothing you can do to make voluntary disclosure a desirable thing to do. People who believe they are bound by an ethical rule are bound to behave accordingly, and that means disapproving of violations of that rule! And therefore, people who are unscrupulous and willing to lie will always lie to avoid that disapproval.

This is, frankly, kind of just the nature of having ethics, so I sometimes wonder with no small amount of alarm if this is some persons' first time doing it. In order to actually have an ethical stance it has to bind your behavior, which means that if the ethical boundary exists then you have no choice but to create the situation in which disclosing is undesirable. We cannot escape the gravity of our convictions, other than by becoming totally amoral.

Many made the argument that if IGF judges refuse to vote for games made with LLMs, then studios will lie about using LLMs to avoid being snubbed by judges. This reasoning is morally backwards. I, as an IGF judge, have literally no choice but to vote against games with AI disclosures because once you tell me that you used an LLM to make the game, that information now binds my behavior. Because the alternative would be dishonesty; I'd have to pretend that a game which fails the criteria that I think are important in judging is somehow still valid on the merits.

Obviously I could do it, it's not like it's literally physically impossible. But it would feel bad, and other people who share in my stance would then be disappointed in me. I feel like I'm having to explain the very basics of ethics, as if to a six year old, here.

Possibly this is because some of you don't really believe in the ethical urgency of the moment and are just being carried along by trying not to offend those of us who do. Possibly this is because some of you don't really believe in the ethical urgency of anything. I don't know. Fix your hearts or die.

Ultimately, it is impossible for me to care about whether people feel "incentivized" to voluntarily disclose their ethical violations because it is impossible for me to affect their incentives, because doing so would require that I throw out the ethical stance in the first place. You're not locked in here with me; I'm locked in here with you, asshole.

As an actual practical matter, when we set forth a rule about behavior that goes on behind closed doors where we can't see it, we always know that cheating is a possibility and will happen. But this doesn't mean those rules are pointless.

They have value in communicating what a space is, what it is for, who is welcome, and what the values the space holds are. To some extent banning AI is just practical; it spares us from having to engage with the AI enthusiasm of AI boosters or having to spend too much time on the obvious low-effort slop—of which there was plenty this IGF, and the people who submitted these games would have been better off just shredding their entry fee instead.

They have value in removing the possibility of plausible deniability. When you ask for a disclosure, you then give someone a choice: You can not engage in the behavior at all; you can do it and disclose it; or you can lie. Lying has substantial social consequences if you get caught, and it has a cost if you don't—most people find it stressful to lie, especially if you have to sustain a significant lie over a long period of time against people you interact with regularly. You have to spend mental effort keeping track of what you've said to people. You may need to involve others in lying for you.

Conventional morality, ethics, and law are all full of rules that are "unenforceable" in that they sanction private behavior which is hard for enforcers to observe, yet those rules continue to exist anyway. They often inherently give an advantage to cheaters by creating arbitrage opportunities around lying; but it's worth noting that if a behavior is undesirable, you will not make it happen less by normalizing it.

It's also true that people who are willing to lie about one thing are generally willing to lie about others, and unscrupulous behavior tends to be generalized. Which is to say: up to a point, additional rules of behavior constrain scrupulous actors who want to follow the rules, but they also increase the lying burden on unscrupulous actors who are likely breaking other rules.

There are already numerous behaviors that game studios regularly engage in that we'd consider disqualifying (from an IGF, a purchase, talking positively about their game...) if we heard about them. Those forms of misbehavior are old—ancient, in some cases—and therefore the rules against them are ingrained.

Against the destructive advance of AI, principled people are laboring to create a standard of behavior, which is an odd situation that tends to bring out a lot of nonsensical concern. But fundamentally, we don't have to be hostages to other people's misbehavior. We don't need to immediately give up just because an opportunity for lying, cheating behavior exists. We do have the option of resisting and building sites of resistance, instead of simply resigning ourselves to believing in nothing. In fact, if we believe in something, we have no option but to demand better.

A ★★★★½ review of The Secret Agent

A ★★★★½ review of The Secret Agent
The poster for The Secret Agent (2025

Reviewed by Bruno Dias

2025 · ★★★★½

I put off seeing this in theaters then when I went out to see it I fucking twisted my ankle on the street instead so I ended up not seeing it, and having become Sad about it I proceeded to put off watching it for a year. That's my excuse.

Too shaggy and off-kilter to call a "perfect" movie, but inescapably great. Just one of those movies that has another incredible thing behind every corner. Kleber if nothing else proves to be one of the greatest to ever do it simply with how great every last performance is in this movie.

A ★★★★ review of Wildwood

A ★★★★ review of Wildwood
The poster for Wildwood (2026

Reviewed by Bruno Dias

2026 · ★★★★

I think this hits very different if it comes out even one year ago. In this environment it feels like what you're buying is a ticket for two hours of respite for slop world (so you can walk out and immediately find out that Letterboxd might be bought by the fascist new york times, in which case this review, and everything else on my account, will be promptly deleted from the website. sorry. I syndicate them all to my blog.)

I think Laika knows this; at the very end of the credits sequence, they show just a few brief shots of the process. One of a puppet's outfits being carefully sewn by hand; seemingly endless racks of minutely different faces that they 3D-printed out to animate Prue's facial expressions; the faint ghost of an animator moving with time-lapse speed, days of work to create seconds of footage. It feels pointed. It feels like the people who made this movie looking across the screen at me and going "yeah, we know."

It's a very hard movie to analyze, I think. I could sit here and pick this script apart, although I wonder how much of the impulse there is less about the screenplay having problems and more about it just not being as thematically tidy as you kind of expect a kid's movie to be. It is a kid's movie, thematically and structurally, but it's also way more dark and violent than a typical kid's movie (complete with PG-13 rating).

It's a kind of movie we don't see so much these days, the kid's movie that—if you watch it at just the right age—will rewire a child's entire brain. This is going to be some kid's Secret of Nihm or Last Unicorn in a way that I don't think Laika's previous work would quite have hit, precisely because it is so dark and violent. It does have that Coraline quality of being a movie for children about how your parents are, inevitably, flawed people who'll disappoint you.

Visually, of course, there is nothing else that comes close to this and there won't be... probably until Laika makes another movie, which I hope they do; I hope this movie makes a gazillion dollars. This is a movie featuring what I can only describe as the stop-motion Battle of Helm's Deep. It is constantly pushing the boundaries of what you think stop motion could do, then subtly reminding you that you are watching puppets get moved about on a one-eighth-scale world. Laika's approach to stop motion is so unbelievably refined now that it feels kind of warm and fuzzy when you spot just a little tiny bit of that staccato quality you normally expect.

This was probably one of the most valuable experiences I had in a theater all year, so the fact that I almost don't want to rate it that highly "as a movie" in some abstracted, ethereal sense is perhaps more a me problem than a problem with this movie. I think you should see this in a theater. I feel like the term "masterpiece" gets thrown around too casually but this is about as much of a masterpiece, in the very literal sense that it's a demonstration of surpassing mastery of a craft, as anything you'll see all year.

This is a Conflict and there are Sides

On recognizing the battle line when it appears outside your window.
Carl Friedrich Lessing's The Siege

A little over a week ago, on the night of the Brazilian election runoff, I spent several hours going slowly from despair, to cautious hope, to a sort of weary joy. I live, these days, in a downtown area of São Paulo. I generally hate crowds, but on that night I did walk the length of Avenida Paulista, the city's de facto public square, where people were gathering—at first just to celebrate, and later on to hear president Lula's victory speech, which he delivered in front of the iconic Modernist hulk of the São Paulo Museum of Art.

Ever since I have been periodically reminded of everything that was under threat in the event of another Bolsonaro government, of the losses we couldn't afford that now look to be averted, and of the effort needed to get this outcome.

And I'm also periodically reminded of who was on the other side of this effort; an unpleasant alliance of fascists and criminals who anticipated breaking the nation down for parts. And fighting right alongside them: Elon Musk and Mark Zuckerberg. Meta, in particular, directly intervened in suppressing pro-Lula messaging on Instagram while artificially boosting pro-Bolsonaro messaging.

Big tech behaves as a political actor, and they support fascists. Google and Amazon supply cloud infrastructure that Israel's government and military uses in the prosecution of their ongoing genocide against the Palestinian people, as does Microsoft. Tech CEOs have made repeated shows of support and even subservience to the Trump administration.

These companies are embedded in all of our lives, but at the same time they have to be understood as hostile and categorically evil entities. At present, they are all heavily involved in the AI push, which is its own novel form of mass harm that abuts, but isn't exactly the same as, the other forms of harm that these corporations are involved in.

I really do believe at this point that AI is going to be the most harmful new technology of the 21st century. If it is not reined in, it is our time's version of leaded gasoline: ubiquitous and ubiquitously poisonous, a massive corporate assault on the common welfare of human beings and the planet.

Some of those harms are inherent to the technology; I do not believe that it is plausibly safe for everyone to be in conversation with an LLM chatbot regularly, and I've found people who are have their judgment become severely questionable very rapidly. I don't think it is a positive development for mathematicians to be pulling the lever on a counterexample slot machine that precludes actual development of new techniques or the personal development of new mathematicians. I don't think the rapid, thoughtless generation of large volumes of source code that nobody has ever read is likely to be positive for software.

The tech, in itself, will always be more adept at generating spam than useful output, will always be more useful to spammers and grifters than to well-meaning actors. It is a semiotic pollutant that attacks the foundations of social and epistemological trust. These systems should not exist. They should not be deployed, they should not be used, by anyone, for any purpose.

But beyond the inherent harmful nature of the tech, the social system that promotes and builds up these systems is itself engaged in mass harm, independently of what LLM systems themselves do. Hyperscalers are standing up new gas turbine capacity that, if they have their way, will set back the US' emissions targets by a decade. The data center build-up is an environmental, labor, and economic disaster. It is sucking the air out of everything else—literally the US would be in recession right now if not for data center construction.

The credit crunch is hitting other venture capital intensive industries like video games; the main impact of AI on the games industry are that no one can afford RAM and there's no funding to make video games. Microsoft's pivot to AI alone is responsible for thousands of jobs lost and the destruction of several important and storied game studios.

All of those harms and all of those forces are, fundamentally, connected. Big tech is a force for disinformation, for the promotion of fascism, for the ruination of our cultural environment and also our literal environment. They have chosen a side, and it's not the side of humanity.

What last month clarified for me is that we are not engaged in the normal to and fro of politics, we are in a hybrid conflict against a loosely-defined but very much unified set of forces: tech corporations, fossil fuels, and international fascism arrayed together. They can be fought, and they can be beaten, but it falls on all of us to understand that this is a conflict and there are sides.

Whether you think of it in these terms or not, whether you like it or not, by virtue of being a human being you are in conflict with this adversary, because this adversary has put itself in conflict with humanity. The most basic and universal values are under assault, as is our ability to even articulate those values, as is our shared conception of reality, as is the biosphere itself.

It is fundamental to not understand the current moment as just the adoption shock of a new technology. The technology itself is harmful; but the tech corporations pushing it want to ensure it is an engine of dependency, surveillance, and monopoly.

The people who promote this technology, the people who deploy this technology, are themselves taking a side. It is not a neutral act or a matter of personal convenience. It's signing up to fight, and to fight on the side of those who very nearly knocked of Brazilian democracy a week and a half ago; on the side of new gas turbines; on the side of everything being choked with slop; on the side of total semiotic dissolution.

The actual prompt for this post is that I learned that a friend—or rather, someone I used to respect and consider a friend—has recently taken a job with the AI division of a major tech corporation.

I feel like a lot of us are currently watching people we know fail a moral test, and it can drive one insane to feel like what seems like a clear moral line is a "personal choice" to others. To see people delude themselves with self-serving narratives like "I can steer the way this technology develops from the inside" or "I need to confront what it is head on."

But I wanted to write this specifically to say to other people in this position: No, you're not insane. We are living through a horrific break in human history, and we are going to watch people fail to recognize the battle lines being drawn or simply fail a basic decency check. We are watching a mass betrayal of humanistic values unfold before our eyes. It is natural to be shocked and disgusted.

What it feels like is a civil war; a conflict where we find ourselves opposing people we used to take seriously or even cared about. In video games this has become very stark; big-name indie developers becoming various shades of AI chud while half the people I know in the industry are unemployed and the other half are miserable because of their AI-pilled bosses.

I don't know what the outcome of all this will be, other than I know it will be destructive. The world is simply worse for these systems existing, no matter how many insane bad-faith conversations about "utility" or "capability" you get roped into. It is exhausting and it is miserable to watch.

But it is also true that last month brought the realization that those corporations can be fought, and they can be beaten.

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