Pirates was something different. It's hard to pin it down to a genre even today, but it certainly wasn't like previous Meier titles—even though it's the first game to be called Sid Meier's Something or Other. At the time the game came out in 1987, it was generally called an "action adventure" game; this is somewhat hard to square with the way most people today would understand the genre.
I wrote a retrospective of Sid Meier's Pirates! for remap, discussing that game's place in the history of game design and why it remains a unique achievement even today. I'm very happy with this piece; I feel like since coming back to this kind of nonfiction writing, I've started to stretch more and more what I do in this space, and I've had a great time doing it.
If you only follow me through the RSS feed for this blog you might not have seen it either, but I have written several things for Remap this year, including:
- A retrospective on Destiny 2's crucible, trying to capture why the PvP mode felt so vital and yet also like the end of an era.
- A piece about my obsession with Pokémon Champions, and in particular how much I like getting people with the bluffing game that is Zoroark.
- A column about NVidia's horrifying DLSS 5 reveal.
- Reviews of 007 First Light and Subnautica 2.