Filtering for: #game design ✕
Remove all filters- A Design Genealogy in Ten Lessons
- The São Paulo Interpretation of Immersive Sims
- Against 'Metroidbrania': a Landscape of Knowledge Games
- Sometimes nuance is bad actually
- Randomness in Narrative Video Games: Aesthetics of Different Random Systems
- Your Weapon is not my Weapon: on Monster Hunter's 'Combat Landscape'
- On quality, polish, fidelity
- Mid-October Link Roundup
- Chess for Game Designers, Part 1
- The Ten Principles of Good Game Design
- Topology of Hitman levels
- One of my favorite game design things